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IsValidPlayerObject

Description

Checks if the given object ID is valid for the given player.

NameDescription
playeridThe ID of the player whose player-object to validate.
objectidThe ID of the object to validate.

Returns

1 if the object exists, 0 if not.

Examples

// Check if an object is valid (exists) before we delete it
if (IsValidPlayerObject(playerid, objectid))
{
    DestroyPlayerObject(playerid, objectid);
}

Related Functions

  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.

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