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AttachObjectToPlayer
Description
Attach an object to a player.
Name | Description |
---|---|
objectid | The ID of the object to attach to the player. |
parentid | The ID of the player to attach the object to. |
Float:offsetX | The distance between the player and the object in the X direction. |
Float:offsetY | The distance between the player and the object in the Y direction. |
Float:offsetZ | The distance between the player and the object in the Z direction. |
Float:rotationX | The X rotation between the object and the player. |
Float:rotationY | The Y rotation between the object and the player. |
Float:rotationZ | The Z rotation between the object and the player. |
Returns
This function always returns false.
Examples
new gMyObject;
gMyObject = CreateObject(19341, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToPlayer(gMyObject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);
Related Functions
- AttachObjectToVehicle: Attach an object to a vehicle.
- AttachObjectToObject: Attach an object to an object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.