The open.mp logo
Home
FAQ
Forums
Servers
Partners
Docs
Blog

warning Not Translated

This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.

If you want to contribute a translation for this page then please click here.

IsValidObject

Description

Checks if an object with the ID provided exists.

NameDescription
objectidThe ID of the object to check the existence of.

Returns

1: The object exists.

0: The object does not exist.

Examples

if (IsValidObject(objectid))
{
    DestroyObject(objectid);
}

Notes

warning

This is to check if an object exists, not if a model is valid.

Related Functions

  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.

Community

  • Discord
  • Instagram
  • Twitter
  • Twitch
  • YouTube
  • Facebook
  • VK

More

  • SA-MP
  • Blog
  • GitHub