The open.mp logo
Home
FAQ
Forums
Servers
Partners
Docs
Blog

warning Not Translated

This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.

If you want to contribute a translation for this page then please click here.

StopObject

Description

Stop a moving object after MoveObject has been used.

NameDescription
objectidThe ID of the object to stop moving.

Returns

This function does not return any specific values.

Examples

public OnGameModeInit()
{
    new obj;
    obj = CreateObject(...);
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp(cmd, "/stopobject", true) == 0)
    {
        StopObject(obj);
        return 1;
    }
    return 0;
}

Related Functions

  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.
  • OnObjectMoved: Called when an object stops moving.

Community

  • Discord
  • Instagram
  • Twitter
  • Twitch
  • YouTube
  • Facebook
  • VK

More

  • SA-MP
  • Blog
  • GitHub