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GetPlayerObjectRot
Description
Use this function to get the object's current rotation. The rotation is saved by reference in three rotationX/rotationY/rotationZ variables.
Name | Description |
---|---|
playerid | The player you associated this object to. |
objectid | The objectid of the object you want to get the rotation from. |
&Float:rotationX | The variable to store the X rotation, passed by reference. |
&Float:rotationY | The variable to store the Y rotation, passed by reference. |
&Float:rotationZ | The variable to store the Z rotation, passed by reference. |
Returns
The object's rotation is stored in the specified variables.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
new Float:rotationX, Float:rotationY, Float:rotationZ;
GetPlayerObjectRot(playerid, objectid, rotationX, rotationY, rotationZ);
// rotationX = 0.0
// rotationY = 0.0
// rotationZ = 96.0
return 1;
}
Related Functions
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.