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SetObjectRot

Description

Set the rotation of an object on the three axes (X, Y and Z).

NameDescription
objectidThe ID of the object to set the rotation of.
Float:RotXThe X rotation.
Float:RotYThe Y rotation.
Float:RotZThe Z rotation.

Returns

This function always returns 1, even if the object doesn't exist.

Examples

SetObjectRot(objectid, 45, 90, 180);

Related Functions

  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move an object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.
  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectPos: Set the position of a player object.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • AttachPlayerObjectToPlayer: Attach a player object to a player.

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