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AttachPlayerObjectToPlayer

Description

The same as AttachObjectToPlayer but for objects which were created for player.

NameDescription
objectplayerThe id of the player which is linked with the object.
objectidThe objectid you want to attach to the player.
attachidThe id of the player you want to attach to the object.
Float:OffsetXThe distance between the player and the object in the X direction.
Float:OffsetYThe distance between the player and the object in the Y direction.
Float:OffsetZThe distance between the player and the object in the Z direction.
Float:RotXThe X rotation.
Float:RotYThe Y rotation.
Float:RotZThe Z rotation.

Returns

This function does not return any specific values.

Examples

AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 );

Notes

warning

This function was removed in SA-MP 0.3.

Related Functions

  • CreatePlayerObject: Create an object for only one player.
  • DestroyPlayerObject: Destroy a player object.
  • IsValidPlayerObject: Checks if a certain player object is vaild.
  • MovePlayerObject: Move a player object.
  • StopPlayerObject: Stop a player object from moving.
  • SetPlayerObjectRot: Set the rotation of a player object.
  • GetPlayerObjectPos: Locate a player object.
  • SetPlayerObjectPos: Set the position of a player object.
  • GetPlayerObjectRot: Check the rotation of a player object.
  • SetPlayerAttachedObject: Attach an object to a player
  • RemovePlayerAttachedObject: Remove an attached object from a player
  • IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
  • CreateObject: Create an object.
  • DestroyObject: Destroy an object.
  • IsValidObject: Checks if a certain object is vaild.
  • MoveObject: Move a object.
  • StopObject: Stop an object from moving.
  • SetObjectPos: Set the position of an object.
  • SetObjectRot: Set the rotation of an object.
  • GetObjectPos: Locate an object.
  • GetObjectRot: Check the rotation of an object.
  • AttachObjectToPlayer: Attach an object to a player.

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