warning Not Translated
This page has not been translated into the language that your browser requested yet. The English content is being shown as a fallback.
If you want to contribute a translation for this page then please click here.
OnPlayerSpawn
Description
This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)
Name | Description |
---|---|
playerid | The ID of the player that spawned. |
Returns
0 - Will prevent other filterscripts from receiving this callback.
1 - Indicates that this callback will be passed to the next filterscript.
It is always called first in filterscripts.
Examples
public OnPlayerSpawn(playerid)
{
new PlayerName[MAX_PLAYER_NAME],
string[40];
GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
SendClientMessageToAll(0xFFFFFFFF, string);
return 1;
}
Notes
tip
The game sometimes deducts \$100 from players after spawn.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerDeath: This callback is called when a player dies.
- OnVehicleSpawn: This callback is called when a vehicle respawns.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SpawnPlayer: Force a player to spawn.
- AddPlayerClass: Add a class.
- SetSpawnInfo: Set the spawn setting for a player.