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CreateObject
คำอธิบาย
Creates an object at specified coordinates in the game world.
Name | Description |
---|---|
modelid | The model to create. |
Float:X | The X coordinate to create the object at. |
Float:Y | The Y coordinate to create the object at. |
Float:Z | The Z coordinate to create the object at. |
Float:rX | The X rotation of the object. |
Float:rY | The Y rotation of the object. |
Float:rZ | The Z rotation of the object. |
Float:DrawDistance | (optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances. |
ตัวอย่าง
public OnGameModeInit()
{
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); // Object will render at its default distance.
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 300.0); // Object will render at 300.0 units.
return 1;
}
บันทึก
tip
There is a limit of 1000 objects (MAX_OBJECTS). To circumvent this limit, you can use a streamer.
ฟังก์ชั่นที่เกี่ยวข้องกัน
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- SetObjectMaterialText: Replace the texture of an object with text.
- SetObjectMaterial: Replace the texture of an object with the texture from another model in the game.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- SetPlayerObjectMaterialText: Replace the texture of a player object with text.
- SetPlayerObjectMaterial: Replace the texture of a player object with the texture from another model in the game.