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TextDrawSetOutline

Description

Sets the thickness of a textdraw's text's outline. TextDrawBackgroundColor can be used to change the color.

NameDescription
textThe ID of the text draw to set the outline thickness of.
sizeThe thickness of the outline, as an integer. 0 for no outline.

Returns

This function does not return any specific values.

Examples

new Text: gMyTextdraw;

public OnGameModeInit()
{
    gMyTextdraw = TextDrawCreate(100.0, 33.0, "Example TextDraw");
    TextDrawSetOutline(gMyTextdraw, 1);
    return 1;
}

Notes

tip

If you want to change the outline of a textdraw that is already shown, you don't have to recreate it. Simply use TextDrawShowForPlayer/TextDrawShowForAll after modifying the textdraw and the change will be visible.

Related Functions

  • TextDrawCreate: Create a textdraw.
  • TextDrawDestroy: Destroy a textdraw.
  • TextDrawColor: Set the color of the text in a textdraw.
  • TextDrawBoxColor: Set the color of the box in a textdraw.
  • TextDrawBackgroundColor: Set the background color of a textdraw.
  • TextDrawAlignment: Set the alignment of a textdraw.
  • TextDrawFont: Set the font of a textdraw.
  • TextDrawLetterSize: Set the letter size of the text in a textdraw.
  • TextDrawTextSize: Set the size of a textdraw box.
  • TextDrawSetShadow: Toggle shadows on a textdraw.
  • TextDrawSetProportional: Scale the text spacing in a textdraw to a proportional ratio.
  • TextDrawUseBox: Toggle if the textdraw has a box or not.
  • TextDrawSetString: Set the text in an existing textdraw.
  • TextDrawShowForPlayer: Show a textdraw for a certain player.
  • TextDrawHideForPlayer: Hide a textdraw for a certain player.
  • TextDrawShowForAll: Show a textdraw for all players.
  • TextDrawHideForAll: Hide a textdraw for all players.

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