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NetStats_MessagesReceived

Description​

Gets the number of messages the server has received from the player.

NameDescription
playeridThe ID of the player to get the data from.

Returns​

This function returns the number of messages the server has received from the player.

0 is returned if the player is not connected.

Examples​

public OnPlayerCommandText(playerid,cmdtext[])
{
if (!strcmp(cmdtext, "/msgs"))
{
new szString[144];
format(szString, sizeof(szString), "You have sent %i network messages.", NetStats_MessagesReceived(playerid));
SendClientMessage(playerid, -1, szString);
}
return 1;
}